Indus: The Indo-Futuristic Battle Royale Game Embracing Accessibility with Project Gameface
SuperGaming, a Pune-based game developer, is making waves in the gaming world with its upcoming battle royale game, Indus. Beyond its unique, Indo-futuristic setting, Indus is capturing attention for its commitment to accessibility. Partnering with Google, SuperGaming has integrated Project Gameface, an innovative technology that allows players to control in-game actions using facial expressions. This groundbreaking initiative aims to empower gamers facing cognitive or motor challenges, making gaming more inclusive and accessible for all.
Project Gameface, an open-source, hands-free technology, uses a standard webcam to scan and read a player’s facial expressions. These expressions are then mapped to specific actions, like moving the camera, firing weapons, or interacting with the game environment. Players can customize the sensitivity of the technology, ensuring that involuntary movements don’t trigger unintended actions. The possibilities are vast, from eyebrow movements and mouth gestures to head tilts, offering a unique and personalized control experience.
While Google’s Project Gameface is still in development, SuperGaming’s integration demonstrates a proactive approach to inclusivity. The company’s commitment to accessibility truly shines in the game’s design, allowing players to control the game through a variety of means.
A World of Cosmium: Indus’s Captivating Setting and Gameplay
Indus is set on the floating island of Virlok in a vibrant, Indo-futuristic world. Players take on the role of Mythwalkers, hired guns in search of Cosmium, a rare mineral with the ability to manipulate space and time.
The core gameplay revolves around the classic battle royale formula. Players are dropped onto the map, tasked with scavenging resources, outsmarting their opponents, and ultimately surviving to claim victory. A unique twist on the traditional format is the introduction of Cosmium itself. At regular intervals, Cosmium will spawn on the map. The first player to collect it wins the game, regardless of how many other players remain alive.
Indus offers players a choice between first and third-person perspectives, with the ability to switch to first-person mode for aiming down sights. This offers a dynamic and immersive experience, allowing players to customize their gameplay style. The game also features a diverse array of uniquely designed operators, each with their own distinct set of skills and abilities.
A Mobile-First Approach with Free-to-Play Accessibility
Indus is designed with a mobile-first approach, but PC and console versions are planned for later release. As a free-to-play game, Indus will follow a similar monetization model to other successful battle royale titles, with the option to purchase cosmetic items and other in-game content. At this point, there are no pay-to-win mechanics confirmed; the focus remains on providing a fair and engaging experience for all players.
The Future of Indus: An Inclusive and Exciting Frontier
SuperGaming’s Indus is shaping up to be a compelling addition to the battle royale landscape. With its unique setting, diverse gameplay mechanics, and accessibility features, the game has the potential to become a major player in the mobile gaming market.
The integration of Project Gameface is a testament to SuperGaming’s commitment to inclusivity. By offering a diverse range of control options, the game ensures that every player has the opportunity to participate and enjoy the experience.
As the game’s release date approaches, excitement is building. It will be exciting to see how Indus evolves and how its developers continue to push the boundaries of accessibility in the gaming world. The potential for this game, not only as a mobile title but also for its future expansion on other platforms, is truly exciting.