Amazon’s Like a Dragon: Mob Masterpiece or Missed Yakuza Opportunity?

All copyrighted images used with permission of the respective copyright holders.

Like a Dragon: A Yakuza Story Reforged for the Screen

Amazon Prime Video’s Like a Dragon presents a fascinating case study in video game adaptation. While initially marketed as a faithful translation of the beloved Yakuza series, the show boldly carves its own path, prioritizing compelling storytelling over strict adherence to source material. This approach, while potentially disappointing to some purists, ultimately results in a series that stands on its own merits, offering a compelling narrative even for viewers unfamiliar with the games. The result is a complex and often surprising exploration of loyalty, betrayal, and the enduring bonds of family—both chosen and biological—within the brutal world of the Japanese yakuza.

A Dual Timeline, A Unified Narrative: The show’s most innovative element is its dual timeline structure. Jumping between 1995 and 2005, Like a Dragon chronicles the life of Kazuma Kiryu, played with quiet intensity by Ryoma Takeuchi. We witness his rise within the Tojo Clan, fueled by dreams of achieving the prestigious title of Dragon of Dojima, alongside the simultaneous unraveling of his relationships and the violent consequences that follow a decade later. This non-linear storytelling isn’t merely a stylistic choice; it’s integral to the plot’s unfolding. The 1995 timeline showcases Kiryu’s youthful idealism and the strong familial bonds he shares with his mentor figures within the yakuza. The 2005 timeline reveals the shattering of those bonds, leaving him isolated and branded with the devastating label of oyagoroshi, meaning "father killer." This constant shifting between past and present creates an intricate tapestry of cause and effect, demanding audience participation to piece together the complete picture. It’s a compelling narrative device that transforms the familiar gangster revenge story into something far more engaging. "Each of the series’ six episodes jumps between the two time periods, chronicling Kiryu’s rise and fall as a yakuza member, the shattering of his chosen family, and how those pieces are violently smashed back together 10 years later," highlighting the show’s strategic use of time to further the plot.

Redefining Violence: A Departure from the Games: One of the most significant departures from the video game source material lies in the depiction of violence. While the Yakuza games are known for their stylized brawls and relatively restrained use of firearms and outright murder, Like a Dragon embraces a far more graphic and brutal approach. "What initially shocked me most about Like a Dragon and what most cleanly separates it from its source material is all the violence," emphasizes the noticeable change in tone. This shift isn’t simply gratuitous; it underscores the series’ exploration of the consequences of a life lived within the yakuza and serves to heighten the drama. However, the increased violence also introduces a certain level of unexpected shock value. One particularly jarring scene involving the murder of a civilian highlights this stark contrast and raises questions about the show’s overall tone.

Omitting the Absurd: A Necessary Sacrifice? The Yakuza games are known for their quirky humor and surreal moments, often contrasting the harsh realities of yakuza life with absurd side activities and over-the-top characters. Like a Dragon, however, largely eschews this comedic element. This choice, while understandable given the show’s focus on a more serious dramatic tone, represents a significant departure from the source material. "Since Like a Dragon’s violence feels antithetical to the spirit of the source material, I’m glad that the show didn’t also try to incorporate the series’ wackier elements," showcases the difficult balancing act that the show faced in deciding what should be carried over and what needed to be discarded. The comedic elements so effective in the video games, where the player actively controls the absurdity, would likely feel jarring and disjointed in the context of a serious television drama. "Kiryu fighting grown men in diapers — a regular occurrence in the games — works because you, the player, are in on the joke," perfectly encapsulates why some comedic elements simply would not translate to the small screen.

A Familiar Story, Reimagined: While Like a Dragon draws heavily from the narrative foundation of the first two Yakuza games, it avoids becoming a simple rehash. It intelligently recontextualizes familiar events within its dual-timeline structure, offering new perspectives and enriching the characters’ development. However, this familiarity can also become a double-edged sword. The show’s reliance on established plot points, while providing a solid foundation for long-time fans, might lack the element of surprise for viewers solely approaching it as a standalone drama. The series occasionally suffers from a pacing issue owing to its dependence on already well-trodden territory. The show doesn’t significantly innovate on the main narrative points, and the slow burn of the story may not appeal to all viewers. "Like a Dragon adds some new characters and remixes familiar story elements, but it’s basically the same story I’ve experienced before in the games," accurately reflects this aspect of the series.

Success Beyond Mere Adaptation: Many video game adaptations fail by trying too hard to replicate the source material pixel-by-pixel. They falter under the weight of trying to appeal to hardcore fans while simultaneously alienating casual viewers. Like a Dragon demonstrates the opposite—a successful adaptation thrives not on its fidelity to the games but on its skill in reimagining the core narrative for a new medium. "A lot of video game adaptations fail because they seem to operate from the premise that being just like the game is entertainment enough," highlights the strategic approach implemented by the creators. While it may not reach the same heights of success as Amazon’s Fallout adaptation, Like a Dragon stands tall as a respectable attempt at translation. It’s a testament to prioritizing compelling storytelling over slavish adherence to a pre-existing world, proving that a successful adaptation can be created by crafting a strong narrative first and foremost. The show’s exploration of family, loyalty, and betrayal within the violent landscape of the yakuza remains engaging, successfully reinventing a video game universe for a broader audience. "Like a Dragon is made better because it puts being good TV first over being a faithful adaptation," precisely encapsulates the show’s winning strategy.

Article Reference

David Green
David Green
David Green is a cultural analyst and technology writer who explores the fusion of tech, science, art, and culture. With a background in anthropology and digital media, David brings a unique perspective to his writing, examining how technology shapes and is shaped by human creativity and society.