‘SimCity’ Isn’t a Model of Reality. It’s a Libertarian Toy Land

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The Illusion of Control: How SimCity Reveals the Limits of Games in Shaping Reality

In the annals of gaming history, SimCity, the groundbreaking urban simulation, holds a special place. It not only entertained but also inspired a sense of control and creative agency within its players, allowing them to design and manage virtual cities. But beneath the facade of playful governance lay a deeper truth: games, even the most intricate, are ultimately constrained by the assumptions of their creators, revealing the limitations of their capacity to accurately reflect, let alone shape, the complexities of the real world.

The SimCity Paradox: A Libertarian Utopia as a Warning

One striking example of this limitation is the case of Vincent Ocasla, an artist who, while playing SimCity, stumbled upon a seemingly stable and thriving virtual city with a population of 6 million. But this apparent equilibrium concealed a sobering reality: it was a libertarian nightmare, devoid of public services, education, healthcare, and even fire stations. The only elements present were citizens and a heavily concentrated police force, eternally traversing an endless expanse of identical city blocks. This dystopian outcome lays bare the implicit bias embedded within the game’s algorithm, revealing how seemingly benign game mechanics can inadvertently lead to troubling outcomes.

Beyond Urban Planning: SimHealth and the Unrealistic Nature of Health Policy Simulations

SimCity‘s limitations weren’t unique to urban design. Its spiritual successor, SimHealth, aimed to capture the complexities of healthcare policy. While allowing players to tinker with hundreds of parameters, SimHealth was criticized for its ideological slant, promoting a libertarian agenda as the "winning" strategy. The game’s grim soundtrack accompanying the implementation of a Canadian-style single-payer system highlighted its built-in bias. As Keith Schlesinger observed in Computer Gaming World, the only viable path to "winning" in SimHealth involved dismantling federal healthcare programs and drastically reducing government spending, ultimately leaving citizens without access to healthcare coverage.

Though intended to be a tool for exploring healthcare policy options, SimHealth ultimately fell short of its goal. Paul Starr, a health policy advisor to the Clinton administration, dismissed the game as misleading due to its inaccurate representation of the healthcare system. He feared that players, especially children, would accept its distorted portrayal of reality, leading to a misinterpretation of complex issues.

From Pawns to Players: The Shift From Fatalism to Agency

The limitations of these simulations highlight a crucial philosophical shift in how we perceive human agency. Historically, people were viewed as pawns within predetermined games orchestrated by gods, their actions dictated by fate and inscrutable cosmic forces. The emergence of probability theory, decision theory, and game theory challenged this deterministic view, empowering humans to actively shape their destiny through informed choices.

The adoption of game-based frameworks for understanding real-world systems, from market dynamics to social interactions, reflects a shift from fatalism to agency. We now conceptualize our existence as a complex game, where players navigate the rules and leverage strategies to achieve their goals.

The Double-Edged Sword of Control: The Reality of Games

While this shift grants us newfound agency, it also risks trapping us in a self-imposed illusory control. SimCity, in its modern iteration, embodies this duality. By granting players seemingly godlike powers to shape their virtual cities, it reinforces the illusion of control over real-world systems. But as the Ocasla example demonstrates, this control is often an illusion, dictated by the underlying game mechanics and the implicit biases of its creators.

The Internet as a Game: The Perils of Algorithmic Control

This illusion of control extends beyond the realm of gaming to encompass increasingly pervasive online platforms. The internet has become a massive game, a self-contained ecosystem where players navigate intricate markets designed to extract valuable data, attention, and financial resources. Our reputations are quantified through social media metrics and algorithmic rankings, while dating apps and marketplace recommendations shape our interactions, all dictated by the hidden rules of the digital game.

The age-old metaphor of life as a game has transcended metaphor and become reality. But by embracing this game-like framework, we risk falling into a trap of algorithmic control, where our decisions are increasingly influenced by the invisible forces shaping this digital landscape.

The Future of Games: Redefining the Playful Exploration of Reality

While the limitations of simulations like SimCity and SimHealth serve as cautionary tales, they also offer a path forward. It is vital to recognize the inherent limitations of games while also acknowledging their potential as tools for imaginative exploration and critical thinking. As David Graeber and David Wengrow argue in "The Dawn of Everything", playful experimentation has historically been a crucial catalyst for societal innovation, enabling humans to explore new ways of organizing themselves and interacting with their environment.

Games, when utilized thoughtfully and critically, can act as a powerful tool for reimagining society, allowing us to explore alternative futures and question preexisting assumptions about power dynamics, resource allocation, and social structures. This requires embracing the "playful" aspect of games, not as a tool for control but as a platform for experimentation, critical analysis, and the exploration of diverse possibilities.

Ultimately, the true power of games lies not in their ability to accurately replicate reality but in their capacity to unlock our collective imagination and offer a glimpse into alternative realities. Recognizing the inherent limitations of games and embracing their potential as tools for critical thinking are crucial for navigating the complex, game-like world we inhabit.

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Sarah Mitchell
Sarah Mitchell
Sarah Mitchell is a versatile journalist with expertise in various fields including science, business, design, and politics. Her comprehensive approach and ability to connect diverse topics make her articles insightful and thought-provoking.