The PSVR2: A Disappointing Experiment in VR Gaming
The PlayStation VR2 launched with a lot of fanfare, promising a cutting-edge VR experience for PlayStation 5 owners. With its 4K OLED displays and eye tracking technology, the device boasted groundbreaking visuals and immersive gameplay. I, like many others, was excited. I pre-ordered the premium bundle, eagerly anticipating new VR titles like “Horizon Call of the Mountain” and enhanced versions of existing titles like “Gran Turismo 7” and “Resident Evil 4.” However, after months of ownership, I’m left feeling deeply disappointed. The reality is, the PSVR2 is a flawed experiment that has failed to capture the promise of VR gaming, for a number of reasons.
Sony’s lack of commitment to the PSVR2 is a major factor. The company has dramatically scaled back funding for VR game development, leaving the ecosystem with just two new titles in the works. This stark reality became clear after reports from Android Central revealed that Sony no longer prioritizes its VR ambitions and that developers were effectively left in the dark regarding the future of the platform. This lack of support is further evidenced by the company’s silence regarding releases for the platform, the closure of London Studio (creators of “PlayStation VR Worlds”), and the significant layoffs at Firesprite Studios, the developers of “Horizon Call of the Mountain.” This lack of commitment leaves a chilling effect on the PSVR2’s future, further dampening the enthusiasm of both developers and players.
Sony’s decision to not create a PSVR2 mode for "Astro Bot Rescue Mission" is particularly telling. This highly-acclaimed title, beloved for its innovative gameplay and charming visuals, was a cornerstone of the original PSVR experience. This decision signals a disconnect between the company and the burgeoning VR community, which was eagerly looking forward to seeing the game reimagined in the PSVR2’s enhanced capabilities.
Beyond the platform’s uncertain future, the PSVR2 itself presents various challenges. While the high-resolution displays and eye tracking are impressive, these technological advancements are overshadowed by a number of frustrating shortcomings. The set-up process is clunky, requiring the headset to be tethered to the PS5 at all times. This means that every gaming session necessitates unboxing the headset, plugging it in, and ensuring that the Sense controllers are charged. This constant hassle significantly impacts the player experience, creating an unnecessary barrier between the player and the world of VR.
The lack of hand tracking further contributes to the clunky experience. Unlike other VR headsets, the PSVR2 relies on the Sense controllers, which lack the intuitive and immersive nature of natural hand tracking. This limits the possibilities for interaction and gameplay, leaving players feeling restricted and less immersed in the virtual environment.
The PSVR2 also isolates players within their living space. The tethered nature of the headset confines players to the immediate vicinity of the PS5, denying them the freedom enjoyed by standalone VR headsets like those from Meta. While the TV screen displays the gameplay for others to view, the inability to comfortably move around and interact with others creates a feeling of isolation. This is further amplified in smaller spaces like apartments, where the constant connection to the TV and the tethered setup can feel intrusive and disruptive to the surrounding environment.
The PSVR2 is not without redeeming qualities. The games that are available showcase the incredible potential of the technology. “What The Bat?” is a chaotic and hilarious VR experience. “Runner” transports players into a thrilling anime-inspired world. “Gran Turismo 7” provides stunning visuals and realistic racing experiences, while “No Man’s Sky” offers an awe-inspiring and immersive experience in the vastness of space. The captivating narrative of “Before Your Eyes” utilizes the VR experience to create a powerful and emotional journey.
However, these individual experiences don’t make up for the larger shortcomings of the platform. The PSVR2’s fate seems to be one of unfulfilled potential. While the hardware offers impressive visual fidelity and features, its clunky setup and limited software library make it a frustrating and ultimately disappointing experience.
My PSVR2 is currently gathering dust, a constant reminder of a technological endeavor that has fallen short. I’ve come to realize that the future of VR gaming is not solely determined by hardware specifications. It depends on the strong support of the developer community and the company’s willingness to truly invest in the platform. Sony’s lack of commitment to the PSVR2 has left it languishing in a virtual purgatory, and I’m simply not willing to wait around and see if the situation improves.
The PSVR2 ultimately serves as a potent reminder of the importance of proper planning and consistent support in developing a successful gaming platform. Its limited future makes it clear: the future of VR gaming relies on not only technological advancement, but also on developers, publishers, and platform creators working together to build a thriving and vibrant ecosystem. Until the PSVR2 receives a significant injection of support and meaningful content, it will continue to remain a disappointing experiment in VR gaming.